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Old Aug 20, 2006, 12:24 PM // 12:24   #1
Pre-Searing Cadet
 
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Default New weapons upgrade: +1 energy or +1 health regeneration

Hi all !

Why not to introduce weapons (and powerup) that gives +1 of regeneration of energy or health?

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Old Aug 20, 2006, 12:31 PM // 12:31   #2
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That would be seriously unbalanced... Casters with 5 pip regen, wammos with +4 ... imagine the 55hp monks then
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Old Aug 20, 2006, 01:02 PM // 13:02   #3
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I dunno, I could see it... It would just have to have a dowside to balance it. For instance, maybe you only get either one on an offhand (not a shield), and the +1 energy regen would have -10 energy total, the +1 health regen would have -30 health total. Or something close to that. Could work, methinks.
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Old Aug 20, 2006, 01:41 PM // 13:41   #4
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Or make energy storage give you bips of energy regen instead, it'd make more sense.
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Old Aug 20, 2006, 02:18 PM // 14:18   #5
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well we have -1 pip, +15 e, why not -20 e, +1 pip (IMO pips are better, so you'd need a bigger difference.

this would be brilliant for FastCast pressure builds like flare and stone dagger spamming Me/E's
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Old Aug 20, 2006, 02:52 PM // 14:52   #6
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I think there will be no +1 energy reg mode
Hp mode is bigger chance
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Old Aug 20, 2006, 03:06 PM // 15:06   #7
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-20e +1pip...

great, 10 energy but 5pip regen. no thanks.
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Old Aug 20, 2006, 03:14 PM // 15:14   #8
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Regen mods should belong on armor, not weapons. :x
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